Global Virtual Reality (VR) Market Outlook 2018-2025 : Industry Trends, Analysis, Opportunities, Sales, Segmentation, Revenue and Forecast


 Published Date : Oct-2018  |   Publisher : Reports Buzz  |   Format : PDF

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This report focuses on the global Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality (VR) development in United States, Europe and China.

Virtual reality (VR) is defined as a three-dimensional computer-generated environment.
VR provides an immersive experience by connecting the user to the VR world.
In 2017, the global Virtual Reality (VR) market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
    Netflix
    Samsung Electronics
    Google
    Koncept VR
    Jaunt
    DODOcase
    I AM CARDBOARD
    KNOXLABS
    OnePlus
    PowisVR
    Unofficial Cardboard
    ZEISS VR ONE
    HOMIDO
    Mattel
    Samsonite IP Holdings
    HTC
    Facebook (Oculus VR)

Market segment by Type, the product can be split into
    Software System
    Hardware Devices

Market segment by Application, split into
    Medical
    Entertainment
    Military
    Game
    Other

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.
    To present the Virtual Reality (VR) development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality (VR) are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Reality (VR) Market Size Growth Rate by Type (2013-2025)
        1.4.2 Software System
        1.4.3 Hardware Devices
    1.5 Market by Application
        1.5.1 Global Virtual Reality (VR) Market Share by Application (2013-2025)
        1.5.2 Medical
        1.5.3 Entertainment
        1.5.4 Military
        1.5.5 Game
        1.5.6 Other
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Virtual Reality (VR) Market Size
    2.2 Virtual Reality (VR) Growth Trends by Regions
        2.2.1 Virtual Reality (VR) Market Size by Regions (2013-2025)
        2.2.2 Virtual Reality (VR) Market Share by Regions (2013-2018)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 Virtual Reality (VR) Market Size by Manufacturers
        3.1.1 Global Virtual Reality (VR) Revenue by Manufacturers (2013-2018)
        3.1.2 Global Virtual Reality (VR) Revenue Market Share by Manufacturers (2013-2018)
        3.1.3 Global Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
    3.2 Virtual Reality (VR) Key Players Head office and Area Served
    3.3 Key Players Virtual Reality (VR) Product/Solution/Service
    3.4 Date of Enter into Virtual Reality (VR) Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Virtual Reality (VR) Market Size by Type (2013-2018)
    4.2 Global Virtual Reality (VR) Market Size by Application (2013-2018)

5 United States
    5.1 United States Virtual Reality (VR) Market Size (2013-2018)
    5.2 Virtual Reality (VR) Key Players in United States
    5.3 United States Virtual Reality (VR) Market Size by Type
    5.4 United States Virtual Reality (VR) Market Size by Application

6 Europe
    6.1 Europe Virtual Reality (VR) Market Size (2013-2018)
    6.2 Virtual Reality (VR) Key Players in Europe
    6.3 Europe Virtual Reality (VR) Market Size by Type
    6.4 Europe Virtual Reality (VR) Market Size by Application

7 China
    7.1 China Virtual Reality (VR) Market Size (2013-2018)
    7.2 Virtual Reality (VR) Key Players in China
    7.3 China Virtual Reality (VR) Market Size by Type
    7.4 China Virtual Reality (VR) Market Size by Application

8 Japan
    8.1 Japan Virtual Reality (VR) Market Size (2013-2018)
    8.2 Virtual Reality (VR) Key Players in Japan
    8.3 Japan Virtual Reality (VR) Market Size by Type
    8.4 Japan Virtual Reality (VR) Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Virtual Reality (VR) Market Size (2013-2018)
    9.2 Virtual Reality (VR) Key Players in Southeast Asia
    9.3 Southeast Asia Virtual Reality (VR) Market Size by Type
    9.4 Southeast Asia Virtual Reality (VR) Market Size by Application

10 India
    10.1 India Virtual Reality (VR) Market Size (2013-2018)
    10.2 Virtual Reality (VR) Key Players in India
    10.3 India Virtual Reality (VR) Market Size by Type
    10.4 India Virtual Reality (VR) Market Size by Application

11 Central & South America
    11.1 Central & South America Virtual Reality (VR) Market Size (2013-2018)
    11.2 Virtual Reality (VR) Key Players in Central & South America
    11.3 Central & South America Virtual Reality (VR) Market Size by Type
    11.4 Central & South America Virtual Reality (VR) Market Size by Application

12 International Players Profiles
    12.1 Netflix
        12.1.1 Netflix Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Virtual Reality (VR) Introduction
        12.1.4 Netflix Revenue in Virtual Reality (VR) Business (2013-2018)
        12.1.5 Netflix Recent Development
    12.2 Samsung Electronics
        12.2.1 Samsung Electronics Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Virtual Reality (VR) Introduction
        12.2.4 Samsung Electronics Revenue in Virtual Reality (VR) Business (2013-2018)
        12.2.5 Samsung Electronics Recent Development
    12.3 Google
        12.3.1 Google Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Virtual Reality (VR) Introduction
        12.3.4 Google Revenue in Virtual Reality (VR) Business (2013-2018)
        12.3.5 Google Recent Development
    12.4 Koncept VR
        12.4.1 Koncept VR Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Virtual Reality (VR) Introduction
        12.4.4 Koncept VR Revenue in Virtual Reality (VR) Business (2013-2018)
        12.4.5 Koncept VR Recent Development
    12.5 Jaunt
        12.5.1 Jaunt Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Virtual Reality (VR) Introduction
        12.5.4 Jaunt Revenue in Virtual Reality (VR) Business (2013-2018)
        12.5.5 Jaunt Recent Development
    12.6 DODOcase
        12.6.1 DODOcase Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Virtual Reality (VR) Introduction
        12.6.4 DODOcase Revenue in Virtual Reality (VR) Business (2013-2018)
        12.6.5 DODOcase Recent Development
    12.7 I AM CARDBOARD
        12.7.1 I AM CARDBOARD Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Virtual Reality (VR) Introduction
        12.7.4 I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2013-2018)
        12.7.5 I AM CARDBOARD Recent Development
    12.8 KNOXLABS
        12.8.1 KNOXLABS Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Virtual Reality (VR) Introduction
        12.8.4 KNOXLABS Revenue in Virtual Reality (VR) Business (2013-2018)
        12.8.5 KNOXLABS Recent Development
    12.9 OnePlus
        12.9.1 OnePlus Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Virtual Reality (VR) Introduction
        12.9.4 OnePlus Revenue in Virtual Reality (VR) Business (2013-2018)
        12.9.5 OnePlus Recent Development
    12.10 PowisVR
        12.10.1 PowisVR Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Virtual Reality (VR) Introduction
        12.10.4 PowisVR Revenue in Virtual Reality (VR) Business (2013-2018)
        12.10.5 PowisVR Recent Development
    12.11 Unofficial Cardboard
    12.12 ZEISS VR ONE
    12.13 HOMIDO
    12.14 Mattel
    12.15 Samsonite IP Holdings
    12.16 HTC
    12.17 Facebook (Oculus VR)

13 Market Forecast 2018-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2018-2025)
    13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details



List of Tables and Figures

    Table Virtual Reality (VR) Key Market Segments
    Table Key Players Virtual Reality (VR) Covered
    Table Global Virtual Reality (VR) Market Size Growth Rate by Type 2013-2025 (Million US$)
    Figure Global Virtual Reality (VR) Market Size Market Share by Type 2013-2025
    Figure Software System Figures
    Table Key Players of Software System
    Figure Hardware Devices Figures
    Table Key Players of Hardware Devices
    Table Global Virtual Reality (VR) Market Size Growth by Application 2013-2025 (Million US$)
    Figure Medical Case Studies
    Figure Entertainment Case Studies
    Figure Military Case Studies
    Figure Game Case Studies
    Figure Other Case Studies
    Figure Virtual Reality (VR) Report Years Considered
    Table Global Virtual Reality (VR) Market Size 2013-2025 (Million US$)
    Figure Global Virtual Reality (VR) Market Size and Growth Rate 2013-2025 (Million US$)
    Table Global Virtual Reality (VR) Market Size by Regions 2013-2025 (Million US$)
    Table Global Virtual Reality (VR) Market Size by Regions 2013-2018 (Million US$)
    Table Global Virtual Reality (VR) Market Share by Regions 2013-2018
    Figure Global Virtual Reality (VR) Market Share by Regions 2013-2018
    Figure Global Virtual Reality (VR) Market Share by Regions 2018
    Table Market Top Trends
    Table Global Virtual Reality (VR) Revenue by Manufacturers (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) Market Share by Manufacturers (2013-2018)
    Figure Global Virtual Reality (VR) Market Share by Manufacturers in 2018
    Table Global Virtual Reality (VR) Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table Key Players Head office and Area Served
    Table Key Players Virtual Reality (VR) Product/Solution/Service
    Table Date of Enter into Virtual Reality (VR) Market
    Table Mergers & Acquisitions, Expansion Plans
    Table Global Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) Market Size Share by Type (2013-2018)
    Figure Global Virtual Reality (VR) Market Size Market Share by Type (2013-2018)
    Table Global Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) Market Size Share by Application (2013-2018)
    Figure Global Virtual Reality (VR) Market Size Market Share by Application (2013-2018)
    Figure Global Virtual Reality (VR) Revenue Market Share by Application in 2017
    Figure United States Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table United States Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table United States Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table United States Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table United States Virtual Reality (VR) Market Share by Type (2013-2018)
    Table United States Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table United States Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure Europe Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table Europe Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table Europe Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table Europe Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table Europe Virtual Reality (VR) Market Share by Type (2013-2018)
    Table Europe Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table Europe Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure China Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table China Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table China Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table China Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table China Virtual Reality (VR) Market Share by Type (2013-2018)
    Table China Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table China Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure Japan Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table Japan Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table Japan Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table Japan Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table Japan Virtual Reality (VR) Market Share by Type (2013-2018)
    Table Japan Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table Japan Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure Southeast Asia Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table Southeast Asia Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table Southeast Asia Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table Southeast Asia Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality (VR) Market Share by Type (2013-2018)
    Table Southeast Asia Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure India Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table India Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table India Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table India Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table India Virtual Reality (VR) Market Share by Type (2013-2018)
    Table India Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table India Virtual Reality (VR) Market Share by Application (2013-2018)
    Figure Central & South America Virtual Reality (VR) Market Size 2013-2018 (Million US$)
    Table Central & South America Key Players Virtual Reality (VR) Revenue (2017-2018) (Million US$)
    Table Central & South America Key Players Virtual Reality (VR) Market Share (2017-2018)
    Table Central & South America Virtual Reality (VR) Market Size by Type (2013-2018) (Million US$)
    Table Central & South America Virtual Reality (VR) Market Share by Type (2013-2018)
    Table Central & South America Virtual Reality (VR) Market Size by Application (2013-2018) (Million US$)
    Table Central & South America Virtual Reality (VR) Market Share by Application (2013-2018)
    Table Netflix Company Details
    Table Netflix Revenue in Virtual Reality (VR) Business (2013-2018) (Million US$)
    Figure Netflix Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table Netflix Recent Development
    Table Samsung Electronics Company Details
    Table Samsung Electronics Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table Samsung Electronics Recent Development
    Table Google Company Details
    Table Google Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure Google Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table Google Recent Development
    Table Koncept VR Company Details
    Table Koncept VR Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure Koncept VR Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table Koncept VR Recent Development
    Table Jaunt Company Details
    Table Jaunt Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure Jaunt Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table Jaunt Recent Development
    Table DODOcase Company Details
    Table DODOcase Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure DODOcase Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table DODOcase Recent Development
    Table I AM CARDBOARD Company Details
    Table I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure I AM CARDBOARD Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table I AM CARDBOARD Recent Development
    Table KNOXLABS Company Details
    Table KNOXLABS Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure KNOXLABS Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table KNOXLABS Recent Development
    Table OnePlus Company Details
    Table OnePlus Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure OnePlus Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table OnePlus Recent Development
    Table PowisVR Company Details
    Table PowisVR Revenue in Virtual Reality (VR) Business (2013-2018)(Million US$)
    Figure PowisVR Revenue Growth Rate in Virtual Reality (VR) Business (2013-2018)
    Table PowisVR Recent Development
    Table Unofficial Cardboard Company Details
    Table ZEISS VR ONE Company Details
    Table HOMIDO Company Details
    Table Mattel Company Details
    Table Samsonite IP Holdings Company Details
    Table HTC Company Details
    Table Facebook (Oculus VR) Company Details
    Table Global Virtual Reality (VR) Market Size by Regions (Million US$) 2018-2025
    Figure Global Virtual Reality (VR) Market Size Share by Regions (2018-2025)
    Figure Global Virtual Reality (VR) Market Size Share by Regions in 2025
    Figure United States Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure Europe Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure China Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure Japan Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure Southeast Asia Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure India Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Figure Central & South America Virtual Reality (VR) Market Size Forecast (2018-2025)(Million USD)
    Table Global Virtual Reality (VR) Market Size by Product (2018-2025) (Million US$)
    Figure Global Virtual Reality (VR) Market Size by Product (2018-2025)
    Figure Global Virtual Reality (VR) Market Size by Product in 2025
    Table Global Virtual Reality (VR) Market Size by Application (2018-2025) (Million US$)
    Figure Global Virtual Reality (VR) Market Size by Application (2018-2025)
    Figure Global Virtual Reality (VR) Market Size by Application in 2025
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources

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