Global Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2022
1 Industry Overview of Wireless In-Flight Entertainment (W-IFE)
1.1 Wireless In-Flight Entertainment (W-IFE) Market Overview
1.1.1 Wireless In-Flight Entertainment (W-IFE) Product Scope
1.1.2 Market Status and Outlook
1.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Wireless In-Flight Entertainment (W-IFE) Market by Type
1.3.1 ATG
1.3.2 KU-Band
1.3.3 L-Band
1.3.4 Ka-Band
1.4 Wireless In-Flight Entertainment (W-IFE) Market by End Users/Application
1.4.1 Narrow-Body
1.4.2 Wide-Body
1.4.3 Regional Jet
2 Global Wireless In-Flight Entertainment (W-IFE) Competition Analysis by Players
2.1 Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 BAE Systems PLC
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 Bluebox Avionics Ltd
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 Gogo Inc.
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 Inflight Dublin, Ltd
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 Lufthansa Systems GmbH
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 Panasonic Corporation
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 Rockwell Collins Inc.
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 SITA OnAir
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Thales Group S.A.
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.9.5 Recent Developments
3.10 Zodiac Aerospace SA
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Value) (2012-2017)
3.10.5 Recent Developments
4 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type and Application (2012-2017)
4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2012-2017)
4.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2012-2017)
4.3 Potential Application of Wireless In-Flight Entertainment (W-IFE) in Future
4.4 Top Consumer/End Users of Wireless In-Flight Entertainment (W-IFE)
5 United States Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
5.1 United States Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
5.2 United States Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
6 EU Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
6.1 EU Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
6.2 EU Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
7 Japan Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
7.1 Japan Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
7.2 Japan Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
8 China Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
8.1 China Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
8.2 China Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
9 India Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
9.1 India Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
9.2 India Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
10 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
10.1 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size (2012-2017)
10.2 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2016 and 2017)
11 Market Forecast by Regions, Type and Application (2017-2022)
11.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Regions (2017-2022)
11.1.1 United States Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.1.2 EU Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.1.3 Japan Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.1.4 China Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.1.5 India Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.1.6 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2017-2022)
11.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Type (2017-2022)
11.3 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2017-2022)
12 Wireless In-Flight Entertainment (W-IFE) Market Dynamics
12.1 Wireless In-Flight Entertainment (W-IFE) Market Opportunities
12.2 Wireless In-Flight Entertainment (W-IFE) Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Wireless In-Flight Entertainment (W-IFE) Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Wireless In-Flight Entertainment (W-IFE) Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source